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The Esports Market size is forecast to increase by USD 3.47 billion, at a CAGR of 20.5% between 2023 and 2028. The accelerated growth of the market is driven by several factors, including the increase in branding through e-sports, the rising number of e-sports events, and the launch of new platforms for e-sports. Companies are increasingly leveraging e-sports for branding opportunities, reaching a vast and engaged audience through sponsorships, advertisements, and partnerships within the gaming community. The growing number of e-sports events, from local tournaments to international championships, further boosts market expansion by attracting more participants, spectators, and sponsors. Additionally, the launch of new platforms dedicated to e-sports enhances accessibility and engagement, providing players and fans with more venues to participate, watch, and interact. These platforms also facilitate the growth of online communities and provide new revenue streams for stakeholders. Collectively, these factors drive the rapid expansion of the e-sports market, making it a dynamic and lucrative industry with widespread appeal and significant growth potential. The report provides market size, historical data spanning from 2018-2022, and future projections, all presented in terms of value in USD billion for each of the mentioned segments.
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1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation by Revenue Stream
7 Market Segmentation by Genre
8 Customer Landscape
9 Geographic Landscape
10 Drivers, Challenges, and Trends
11 Vendor Landscape
12 Vendor Analysis
13 Appendix
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