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Technavio’s market research analyst predicts the global digital classroom market to grow at a CAGR of close to 13% between 2016 and 2020. Educational institutions in the K-12 and higher educationsegments are increasingly formulating a structured and advanced knowledge delivery system, which involves the incorporation of better-quality learning strategies such as problem-based learning, project-based learning, inquiry-based learning, and experiential learning. The adoption of cloud computing and learning analytics in teaching are other factors that will propel the adoption of digital classrooms by educational institutions. Cloud computing service providers help users reduce IT overhead expenses through expandable and on-demand services and tools. Such advantages have prompted several educational institutions to use the cloud for backup, storage, and computing purposes. Also, the use of data science helps in finding ways to improve the quality of education, improve student retention, and enhance learning ways of students. Institutions are also making efforts to adopt technologies to automate daily processes such as attendance and registration, and student performance assessments to improve student performance and retention. Moreover, the rise in the number of private international schools that emulate the education system of western countries will also lead to the adoption of digital classrooms.
The rapid surge in the adoption of mobile phone and tablets among students has led to the increase in several m-learning methods. Vendors in developed countries, such as the US and the UK, are implementing m-learning procedures to offer users with real-time access to educational content when required. M-learning enables learning through massive online open courses and game-based learning, and social learning through web 2.0 technologies such as blogs and communities. Several players in the market are exploiting the increased use of mobile computing. They are developing software solutions that are accessible on mobile devices as well. For instance, Articulate Storyline is an authoring tool that delivers content HTML 5 if it detects that the device cannot display Flash file.
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Market research methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by product
PART 07: Geographical segmentation
PART 08: Market drivers
PART 09: Impact of drivers
PART 10: Market challenges
PART 11: Impact of drivers and challenges
PART 12: Market trends
PART 13: Vendor landscape
PART 14: Key vendor analysis
PART 15: Appendix
PART 16: Explore Technavio
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