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Technavio's market research analysis identifies the dynamical evolution of learning environments as one of the primary growth factors for the visual technologies in education market. Owing to transformations in the education sector, the educators are preferring experiential and collaborative learning over conventional textbook learning. The experiential learning through visual technologies enables students to observe and reflect on concepts taught in classrooms and gain real-life experiences. Augmented reality (AR) apps allow students and educators to enhance their learning experience by creating their own content in the form of short videos and 3-D images. Our market research analysts predict that this market will grow steadily at a CAGR of around 33% by 2021.
The increasing popularity of the Internet of Things (IoT) will boost the demand for visual technologies due to the ease of integration to smart devices with significant visual technologies such as AR and VR. Several schools in the US and UK have implemented several wearable devices for students to track their attendance, grades, and other administrative works such as Google Glass and GoPRo. Additionally, IoT is also increasingly used by schools and colleges to train their teachers using several modules about key emerging visual technologies. This rising popularity of IoT and wearable devices will be one of the key trends that will contribute to the growth of the visual technologies in education market.
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Geographical segmentation
PART 07: Market segmentation by product
PART 08: Market segmentation by end-user
PART 09: Decision framework
PART 10: Drivers and challenges
PART 11: Market trends
PART 12: Vendor landscape
PART 13: Key vendor analysis
PART 14: Other prominent vendors
PART 15: Appendix
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