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About social gaming
Social gaming is the activity of playing games on social media platforms, networking sites, or within social media applications. It gained popularity when the social networking major Facebook and Zynga collaborated in 2009 to offer Farmville on the social networking site. Following the success of Farmville on Facebook, social gaming became popular worldwide.
Technavio's analysts forecast the social gaming market in APAC to grow at a CAGR of 10.12% over the period 2014-2019.
Covered in this report
This report covers the present scenario and the growth prospects of the social gaming market in APAC for the period 2015-2019. To calculate the market size, the report considers revenue generated from the sales of social games, virtual goods, and game apps from gaming and social media sites. It also presents the vendor landscape and a corresponding detailed analysis of the top six vendors in the market.
Technavio's report, Social Gaming Market in APAC 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. It also discusses the key leading countries in the market along with various growth prospects and restraints.
Key vendors
Market driver
PART 01: Executive summary
Highlights
PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation Errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Social gaming market in APAC
Five forces analysis
PART 06: Market segmentation by revenue type
Social Gaming Market in APAC by Revenue Type 2014-2019
Social Gaming Market in APAC by Virtual Goods
Social Gaming Market in APAC by Advertisements
Social Gaming Market in APAC by Lead Generation
PART 07: Market Segmentation by Gender
Social Gaming Market in APAC by Gender 2014-2019
Social Gaming Market in APAC by Female Gamers
Social Gaming Market in APAC by Male Gamers
PART 08: Key Leading Countries
Japan
China
Competitive Scenario
PART 09: Key Vendor Analysis
GungHo Online Entertainment
King
Rekoo
Tencent
Zynga
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