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MMO Games Market by Revenue Model, Genre, and Geography - Forecast and Analysis 2021-2025

MMO Games Market by Revenue Model, Genre, and Geography - Forecast and Analysis 2021-2025

Published: Jan 2022 120 Pages SKU: IRTNTR71847

Market Overview at a Glance

$18.77 B
Market Opportunity
9.24%
CAGR
YoY growth 2019-2020(%)

The MMO games market share is expected to increase by USD 18.76 billion from 2020 to 2025, and the market’s growth momentum will accelerate at a CAGR of 9.24%.

This MMO games market research report extensively covers MMO games market segmentation by revenue model (F2P and P2P), genre (MMORPG, MMOFPS, MMORTS, and others), and geography (APAC, North America, Europe, South America, and MEA). The MMO games market report also offers information on several market vendors, including Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., and NEXON America Inc. among others.

What will the MMO Games Market Size be During the Forecast Period?

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MMO Games Market: Key Drivers, Trends, and Challenges

The availability of several payment services is notably driving the MMO games market growth, although factors such as the high cost of the latest MMO game applications may impede the market growth. Our research analysts have studied the historical data and deduced the key market drivers and the COVID-19 pandemic impact on the MMO games industry. The holistic analysis of the drivers will help in deducing end goals and refining marketing strategies to gain a competitive edge.

Key MMO Games Market Driver

The availability of several payment services is one of the key drivers supporting the MMO games market growth. One-click payment is a convenient way of recharging the account with a single click. It is transparent and speeds up the buying process. This allows players to make repeated payments without leaving the game. Payouts are other payment options that help clients complete their transactions via China UnionPay, Neteller, and others. Bitcoin is another payment option.This convenience of switching to various payment options as per convenience attracts buyers and drives the market growth.

Key MMO Games Market Trend

The growth of cryptocurrency is another factor supporting the MMO games market growth. In digital games, virtual currency is used to activate power-ups or boosters, as well as to exchange vanity items, weapons, vehicles, and class unlocks, among other things. Some games allow users to buy virtual currency in-game, which they can then use to buy virtual stuff. However, statutory laws relating to cryptocurrency are in place. Virtual currency transactions are permitted in most developed countries, such as Switzerland, Japan, and the United States, because they provide a global platform for exchange. As a result, the adoption of cryptocurrencies or virtual currency has become a market trend.

Key MMO Games Market Challenge

The high cost of the latest MMO game applications is hindering the  MMO games market growth. Even modest MMO games must constantly enhance their hardware and software to stay up with demand. This raises the price of the most recent game applications. As a result, vendors sell these games at a premium to shift the expense burden to the users. However, because affordability is a high key buying criterion, the adoption rate may drop dramatically as a result of high pricing. As a result, gamers may choose cheaper alternatives, such as freeware mobile gaming apps, or wait for the price of new MMO games to drop. This not only reduces vendor revenue but also raises the risk of removal from the market, which may hinder the market growth during the forecast period.

This MMO games market analysis report also provides detailed information on other upcoming trends and challenges that will have a far-reaching effect on the market growth. The actionable insights on the trends and challenges will help companies evaluate and develop growth strategies for 2021-2025.

Parent Market Analysis

Technavio categorizes the MMO games market as a part of the global application software market. Our research report has extensively covered external factors influencing the parent market growth potential in the coming years, which will determine the levels of growth of the MMO games market during the forecast period.

Who are the Major MMO Games Market Vendors?

The report analyzes the market’s competitive landscape and offers information on several market vendors, including:

 

  • Activision Blizzard Inc.
  • ChangYou.com Ltd.
  • CipSoft GmbH
  • Daybreak Game Co. LLC
  • Electronic Arts Inc.
  • GungHo Online Entertainment Inc.
  • Jagex Ltd.
  • KONAMI HOLDINGS CORP.
  • NCSOFT Corp.
  • NEXON America Inc. 

 

This statistical study of the MMO games market encompasses successful business strategies deployed by the key vendors. The MMO games market is fragmented and the vendors are deploying growth strategies such as product differentiation, improved product portfolios, and better pricing strategies to compete in the market.

Product Insights and News

  • Activision Blizzard Inc. - The company offers mobile games such as Candy crush, call of duty and world of warcraft.

To make the most of the opportunities and recover from post COVID-19 impact, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The MMO games market forecast report offers in-depth insights into key vendor profiles. The profiles include information on the production, sustainability, and prospects of the leading companies.

MMO Games Market Value Chain Analysis

Our report provides extensive information on the value chain analysis for the MMO games market, which vendors can leverage to gain a competitive advantage during the forecast period. The end-to-end understanding of the value chains is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.

The value chain of the application software market includes the following core components:

  • Inputs
  • Software development process
  • Marketing and distribution
  • Post-selling services
  • Innovation

The report has further elucidated on other innovative approaches being followed by service providers to ensure a sustainable market presence.

Which are the Key Regions for MMO Games Market?

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50% of the market’s growth will originate from APAC during the forecast period. China and India are the key markets for the MMO games market in APAC. Market growth in this region will be slower than the growth of the market in Europe.

The sheer popularity of the Internet and the popularity of online gaming will facilitate the MMO games market growth in APAC over the forecast period. This market research report entails detailed information on the competitive intelligence, marketing gaps, and regional opportunities in store for vendors, which will assist in creating efficient business plans.

COVID Impact and Recovery Analysis

In 2020, the COVID-19 pandemic compelled regional governments to impose lockdowns to contain the spread of the disease. The implementation of lockdowns restricted the movement of people and compelled them to stay in their homes, which created a need for recreational activities, such as gaming. Thus, the growing penetration of the gaming industry in the region will drive the regional MMO games market during the forecast period.

What are the Revenue-generating Revenue Model Segments in the MMO Games Market?

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The MMO games market share growth by the F2P segment will be significant during the forecast period. Free-to-play (F2P) video games allow players to access a major percentage of their material without having to pay for it or do not need them to pay to continue playing. It's also distinct from free games, sometimes known as freeware, which is completely free. Such free access is expected to drive the segment's growth during the forecast period. The Free-to-Play segment dominates the market across the globe. Due to the introduction of different Free-to-Play games, this area is expected to maintain its position in the future. For example, Dragon Ball Online, a Free-to-Play MMO based on Akira Toriyama's popular Dragon Ball anime and manga series, has a wide range of classes and races. 

This report provides an accurate prediction of the contribution of all the segments to the growth of the MMO games market size and actionable market insights on post COVID-19 impact on each segment.

 

MMO Games Market Scope

Report Coverage

Details

Page number

120

Base year

2020

Forecast period

2021-2025

Growth momentum & CAGR

Accelerate at a CAGR of 9.24%

Market growth 2021-2025

$ 18.76 billion

Market structure

Fragmented

YoY growth (%)

8.87

Regional analysis

APAC, North America, Europe, South America, and MEA

Performing market contribution

APAC at 50%

Key consumer countries

China, US, Germany, UK, and India

Competitive landscape

Leading companies, Competitive strategies, Consumer engagement scope

Key companies profiled

Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., and NEXON America Inc. 

Market dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID 19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

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What are the Key Data Covered in this MMO Games Market Report?

  • CAGR of the market during the forecast period 2021-2025
  • Detailed information on factors that will drive MMO games market growth during the next five years
  • Precise estimation of the MMO games market size and its contribution to the parent market
  • Accurate predictions on upcoming trends and changes in consumer behavior
  • The growth of the MMO games industry across APAC, North America, Europe, South America, and MEA
  • A thorough analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of MMO games market vendors

We can help! Our analysts can customize this report to meet your requirements. Get in touch

Table of Contents not available.

Research Methodology

Technavio presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources. The analysts have presented the various facets of the market with a particular focus on identifying the key industry influencers. The data thus presented is comprehensive, reliable, and the result of extensive research, both primary and secondary.

INFORMATION SOURCES

Primary sources

  • Manufacturers and suppliers
  • Channel partners
  • Industry experts
  • Strategic decision makers

Secondary sources

  • Industry journals and periodicals
  • Government data
  • Financial reports of key industry players
  • Historical data
  • Press releases

DATA ANALYSIS

Data Synthesis

  • Collation of data
  • Estimation of key figures
  • Analysis of derived insights

Data Validation

  • Triangulation with data models
  • Reference against proprietary databases
  • Corroboration with industry experts

REPORT WRITING

Qualitative

  • Market drivers
  • Market challenges
  • Market trends
  • Five forces analysis

Quantitative

  • Market size and forecast
  • Market segmentation
  • Geographical insights
  • Competitive landscape

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Frequently Asked Questions

MMO Games market growth will increase by 18767.21 million during 2020-2025.

The MMO Games market is expected to grow at a CAGR of 9.24% during 2020-2025.

MMO Games market is segmented by Other1( F2P, P2P) Other2( MMORPG, MMOFPS, MMORTS, Others) Geographic( APAC, North America, Europe, South America, MEA)

Activision Blizzard Inc., ChangYou.com Ltd., CipSoft GmbH, Daybreak Game Co. LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., KONAMI HOLDINGS CORP., NCSOFT Corp., NEXON America Inc.  are a few of the key vendors in the MMO Games market.

APAC will register the highest growth rate of 50.04% among the other regions. Therefore, the MMO Games market in APAC is expected to garner significant business opportunities for the vendors during the forecast period.

China, US, Germany, UK, India

  • Availability of several payment services is the driving factor this market.

The MMO Games market vendors should focus on grabbing business opportunities from the F2P segment as it accounted for the largest market share in the base year.